Monthly Archives: March 2017

Dresser to hit the App Store this month

Happy April from the Dresser team! We’ve added 20 new Facebook friends to our ranks in the last week. @Dresserstyleapp has reached 70 likes on its Facebook page, 20 followers on Twitter (Sad!), and 39 followers on Instagram. Many thanks to our followers. You’ll be the first to know when Dresser hits the App Store this month. Despite our low follower numbers on Twitter and Instagram, we’re still receiving a healthy amount of audience engagement. We’re averaging 30-50 likes on Instagram and have received plenty of “likes” on Twitter while promoting celebrity fashion news. The entire team could probably do a better job at promoting Dresser on their personal accounts in the coming weeks. Maybe one day our follower to following ratio won’t be so embarrassing.

Social media will be key in promoting user testing these next weeks. The five of us handed our iPhones to our besties this week to get their feedback on the app prototype. We’re planning on making some changes to Dresser based on that feedback. Then, we’ll push out the app on TestFlight. I know, I know, you’ve heard the word “TestFlight” in almost every blog post so far, but it’s been an important part of our app production. This is where your emails come in handy on that Google Form. (You can still submit those emails FYI!) Those of you that volunteer to test Dresser will receive a notification to download TestFlight and use the app on your own iPhone. We’ll ask for your feedback about any changes that need to be made in the final weeks of the project. You can expect that email next week.

Finally, we have beautiful app icons thanks to Tori. She’s spent weeks creating the design for Dresser, and we’ll finally get to see it come together this weekend. Rather than those weird bright green and red boxes we showed you in last week’s blog post, we have these cute thumbs to rate your friends’ outfits:

Adam and Ben will add those ranking icons into the app with their magic coding powers, along with menu icons for inbox, notifications, camera and profile. We’ve noticed that our friends are a little confused about what to do when they first open the app. Some instruction for first-time users would probably be a big help in Dresser. Directions would walk the user through how to use the app and ensure that everyone understands what Dresser can do. You’ve probably noticed this when using popular apps for the first time or when an app like Snapchat or Facebook makes a major update. We think this would be a great tool in Dresser, too.

For example, we currently have a mailbox icon for the inbox screen, but it’s definitely not what iPhone users expect as an icon for their inbox:

We’ll change that icon on the bottom left to an envelope so that users immediately understand the page that we’re on. That will hopefully reduce some of the confusion we’re noticing during user testing.

But it’s more than just app icons, users need a little instruction before using a brand new app. Hopefully we’ll have updates about that next week. That’s all for this week’s blog post! Remember to submit your email for user testing and follow us on Twitter. We follow back.

Technical Advances

Hi all!

We hope that you all had a relaxing Spring Break! While you all were either skiing in Colorado or at the Beach in South Padre the computer science members of our team were working hard. Over Spring Break we got our backend setup and working. We are using Amazon Web Services (AWS) for a backend. This choice should allow for easy integration with the front end and user interface of Voyce. We hope that you all are as excited about these advancements as we are. We are starting to see pieces come together and a functioning app.

One of the most difficult parts on the backend side of Voyce was to be able to send and receive videos from the server. Our computer science members conquered a huge task this week by being able to upload a short, recorded video to the server, and then retrieve it back to the app. This is an essential part of Voyce so we are very glad that our computer science members were able to get it working without too much trouble. The app can now communicate with the 23 service from AWS. The computer science guys also added a filter so that users can only record a video for 15 seconds. Shout out to those guys for putting in work!

Another technical aspect of the application we worked on was the login screen. Rather using a stock image for the background, we came up with the idea of using a video for the app. The login screen is now a time lapse of the UT Tower. We figured this would be pretty cool as it integrated both the UT theme and the video. This is definitely a good one! The login process is remains the same; users will be able to login and logout with their Facebook credentials. We will use other features of the Facebook API to import profile pics, for instance.

We were also able to get the UI integrated with xCode. We now have several screens ready to be copied and pasted into the actual app. You can see these screens below. We are excited to add these to the functioning app. We will finally have an app that looks similar to our prototypes. Progress is taking place!

While out computer science members were hard at work on the technical side of things, the journalism students were working hard on social media making sure to post a few times a week. We hope that you all have been seeing our posts and sharing them. If you are already, keep up the good work! If you aren’t, then you should start!

We set a goal of posting to Twitter and Facebook at least 3 times per week, and we want to create posts that are more engaging and invite our potential audience to interact with us and follow us. To that end, we created a schedule for posts throughout the next couple of weeks, we have begun asking a specific question to our audience about college life related to the content of our app between two. For example, a post could ask, “What is your favorite class you have taken in college?” or “What plans did you have over spring break?” Since our app will be video-based, we are using these questions to directly invite the audience to share their own video answering the prompt, either by telling us their thoughts or showing us a part of their college experience. We are giving our audience to share their videos by promising a chance to win a prize; similar with what we did to get people to take our survey, we will choose the best video submitted over the semester and give the video’s creator a gift card on Demo Day. If you want a chance to win this prize, send us a video!

Thank you all again for reading our post this week. We will continue to keep you all updated and are excited to be making this app for you. You all rock. Keep reading and keep staying hopeful. We won’t let you down!

What’s your favorite memory?

Hello from MemoryCap,

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As the submission date for our app approaches, we are hard at work trying to make the best app we possibly can. On the coding side of things, our team member has gotten the basic functionality of creating a setting a time capsule to your desired location and has begun implementing UI design to allow our users to have the best experience with MemoryCap. The UI designs have been through another round of editing and have been improved and simplified from their original versions. There is still time for you to take our survey and provide input on the functionality.

Since our app’s main purpose is to save memories to time capsules, this week we are sharing with you our favorite memories. We hope you share with us your favorite memory @memorycap.

Our Favorite Memories:

Karla Benitez:

When I was in seventh grade, my family and I traveled to Colorado to celebrate New Year. I remember driving from the airport to hotel and seeing snow falling from the sky. This was the first time I had ever seen snow. My younger brothers were asleep next to me and I could not keep my eyes off window hoping to see as much snow as possible. The next day was amazing! Seeing the snow in the sunlight was breathtaking. Since I am from McAllen, Texas the closest thing I had seen to snow was ice cream. The next few days turned out to be the best ever and to this day Breckenridge, Colorado is one of my favorite places on Earth. After taking in the snow, I proceeded to build the biggest snowman my body would allow and named him Fred.

Albert Valdez:

My eyes were glued to the television. Disbelief sunk in as my father cheered ecstatically besides me. The eruption of cheers from the stadium erupted through the televisions speakers. Vince Young and the Texas Longhorns had just erased a 12-point deficit in the fourth-quarter to win the national championship. A 12-year-old at the time, I remember celebrating with my father afterwards and thinking how surreal the moment felt because a win didn’t seem likely late in that game. That day, Jan. 4, 2006, is the day that I set out the goal of graduating from the University of Texas at Austin. The cheers and joy I shared with my father that day are ones that I wish I could have encapsulated.

Check back next week as other members of MemoryCap share their favorite memories. Share your favorite memories on Twitter with us using the #MemoryCap. Your memory could be showcased in an upcoming blog post.

Meetup 2.0

How does some free cookies and candy sound? This week will be tabling outside of the FAC with demos of our app available. Be the first to see our app and test it before it is released in the Apple app store. Your feedback will be appreciated. Day and time is to be determined but you can follow us on Twitter, @memorycap, to get the latest updates on the meetup.

The Snowball team tell scary stories around a campfire

Writing prompt: Five students — of which three study computer science, and two study journalism — gather around the campfire to tell scary stories.

Eitan loomed over four other students and shined a flashlight under his chin. His eyelashes cast shadows across his eyebrows, which were furrowed.

“In an old, haunted coffeeshop, a boy opened his laptop to buy an Apple Developer’s license,” he intoned. “He slowly pulled out his credit card and turned the silver numbers embossed on the front toward the light, copying the numbers one by one into the waiting text field. ‘Five seven three two….’”

Eitan pulled open his laptop to mimic the actions, using this chance to tweak some code for the app he was working on: Snowball – Collaborative Storytelling. He poked Jonathan and whispered “Hey, will you join a story so we can test something?”

Jonathan shrugged and opened his phone, where a TestFlight version of Snowball lay waiting. He opened the app and signed in through Facebook, then clicked a random story entry named “bxjskd” and typed a few words into the text box. He hit “End Turn.” Eitan’s phone screen lit up with a ping and he smiled.

“I can’t believe the push notifications work, holy shit.” He and Jonathan high-fived.

Jackie tapped the edge of the laptop screen. “Then what happened? Did he buy the developer’s license?”

“Yes,” Eitan said. “And then he uploaded the first build of ‘Snowball – Collaborative Storytelling’ onto iTunes Connect, where he invited everyone in the group to the iTunes Connect account and download TestFlight to start sharing the app with their friends.”

Mantu opened his laptop. “I don’t see an invitation.”

“I just sent them, give it a minute. We’re sitting around a campfire, so clearly we’re somewhere outdoors and possibly with very bad signal.”

Kailey raised her hand. “It’s not working on my phone.”

“I got it,” Jonathan said. “Oh, and adding to the scary story: ‘Snowball – Collaborative Storytelling’ can now share finished content on Facebook. We still need to implement accepting invites from Facebook, but that shouldn’t be hard.”

Jackie chose a story named “test 2” and clicked “Begin Turn.” Eitan’s phone pinged again.

“Tacos ARE very important,” he said after reading it. “But can I finish my story?”

Everyone nodded, their marshmallows starting to burn at the tips.

“He bought the App Developer License, and requested money from the other group members to cover the cost,” Eitan continued. “But after he tried to upload his app, he realized — ‘Snowball’ was already taken as a name!”

“AHHH,” screamed Kailey and Jackie. Mantu and Jonathan hid behind their marshmallows, scared out of their wits. The campfire suddenly whooshed out and Eitan dropped his flashlight, and it made a soft thwomp as it fell at his feet.

The End

—————————————-

In case you didn’t figure it out, the above story was only based on true events. None of us huddled around a campfire (at least not as a group); we chose instead to meet at the Union and hash things out next to Panda Express. Also, those digits definitely are not part of anyone’s real credit card number.

Yes, Snowball was taken as a name on iTunes Connect. (The App Store had no such app.) But we added “Collaborative Storytelling” to the end of the official name and it all worked out.

After a little bit of struggle, push notifications started working. Eitan’s face when he realized they were working:

And all of us when we saw the app as a beta version on our phones:

With TestFlight up and running, we’re ready to get into crunch mode and take Version 0.1 to the streets (aka our friends and classmates — get ready to be creative in a short period of time).

As always, don’t forget to follow us on Facebook and Twitter!

See you guys soon in the App Store!

The Snowball team

Hacking away for this last stretch!

Let’s start off this Sunday blog post with a soothing tune by Terrace Martin.

Perfect. Now time for some updates.

With roughly a week left before our submission to the App Store, the Repped team is frantically making sure we’re ready for a successful launch. If you asked us at the beginning of the semester where we hoped to be at this point in time of the development process, we would probably say “yeah, our app would be fully functional, probably needing some final UI touches, but that’s about it.” Well, that’s not the case, but with some overtime hours and a lot of coffee this coming week, that’ll be the case by April 3rd.

 Development Status

We had a little bit of an issue this week concerning the framework manager Carthage, which kind of blocked development for a couple days. Wes made use of a really cool, third party music controller for iOS. However, it is managed via Carthage instead of CocaoPods. Despite Wes’ attempts to remove Carthage and migrate the music player to CocoaPods, we ended up just sticking with both frameworks. The idea behind removing Carthage was that from a developer standpoint the less you have to deal with the better. But at this point we just need to get everything working.

This did not halt all progress though. Over the weekend we got a lot of work done with the Profile and Add Friends screen. We are successfully pulling in friends from Facebook (note: only friends that have already authorized the app are pulled) and populating the screen. We just need to finish implementing the ability to actually add a friend in the database, as well as add a filter at the top. Also, once we get the online indicator working for users, the profile screen will be complete.

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More internal work has been done on the home screen as well. We’ve refactored some of the ways we read and update data from Firebase. We’ve also added sample data (users, rooms, etc.) for better testing of the rooms, which you can see above in the home screen. Once all the work concerning friends is complete, we can make the switch from the dummy data to using real friends and rooms. Hopefully we can get a couple of days of testing via TestFlight among the team members as well.

Oh yeah, we also have a launch screen now so users don’t see a blank white screen upon launch of the app. Shoutout to Elena!

What else is happening?

Most of our work this past week has been in the form of code, but we’re making sure we don’t lag on other aspects of the project. Our journalism team is actively posting and updating our social media accounts with our promo videos, in-class pictures, etc. Once we submit, our social media will definitely be pushed harder in anticipation of a release. Ideas are also being thrown around already for our next promo video. Lastly, we’ve collectively looked at a general guideline of what we have to do in order to submit our app to the App Store. Wes has the developer account we will be submitting it through. This week we’ll be coordinating with him to make sure we follow the iTunes Connect process properly and complete any additional requirements.

That’s where we’re at! Wish us luck in the coming week. If you liked that song by Terrace Martin, make sure to add me on Repped in the near future, there’s plenty more where that came from. ^_^

Dresser team uses app to send outfits

We’ve all wearily made it back to the UT campus after an amazing week off. But don’t worry, Dresser is still in shape to hit the app store in April.

This week, the Dresser team made big strides with key functions of the app like storing friends and sending photos. Now, all that’s left is including the menus and themes that make Dresser unique. We’ve had fun this week using the app on our phones to send photos and rate outfits between team members. This helps us figure out what needs to be corrected before we submit the app.

For example, Nicole used Dresser this week to send a photo of a outfit she was trying on at a clothing store. She also took a photo of her outfit before meeting up with the group for margs. She got three up-votes on the app – thank goodness.

This image is what you would see while viewing the outfits you’ve sent to your friends. This can be found on your private “profile.” We’ve mentioned in earlier posts that privacy is an important part of this app. Based on user surveys, we know our audience wants to share outfits with their closest friends and keep it off of a public feed. Dresser lets you privately check out how many friends voted for or against the outfit. Obviously, we won’t use those crazy bright red and green buttons, but this gives you an idea of what the app will look like. We’re also considering removing the teal bar across the top of the photo so that the photo expands to the entirety of the phone screen. Get ready for a totally different look by the time it hits the App Store.

Another exciting improvement in Dresser is the push notifications that a user receives when a friend sends a photo or rates an outfit. Check it out:

We love incorporating emojis and think the style of the notifications reflects our app. “Billy Bob liked your photo” is not exactly what we’re going for. Props to Ben and Adam for coming up with a unique way to receive notifications on your iPhone. “Sent you an outfit to rate” is a fun way to get the user involved with Dresser. We want anyone using the app to be excited when they receive a notification.

Our app is pretty far ahead of schedule, so we decided to submit it to the App Store. This will help us determine what needs to be corrected before final submission. It’s no surprise that Apple rejected our app this week, but this gave us a clue about what needs to be done to meet our April goal. The team will make corrections to the submission and resubmit until we get it right. Don’t worry, we’ll still get the app to you in April!

Here’s another reminder to follow us on social media @dresserstyleapp. We’re getting back into the groove of things after hardly any posts during spring break. We’re ready to bring more fashion content on Twitter, photos of friends on Instagram and app updates on Facebook. Get ready for an exciting six weeks, y’all. Things are going to be moving quickly from here on out.

 

Moving Right Along

Hello all,

We’ve got some great news for this week! We finally solidified our backend choice. We’ve decided to use Amazon Web Services (AWS) for our backend server. Shannon and Hans will be working with AWS allowing it to do all of the heavy lifting for us. The backend should actually be close to complete by the middle of this week. We decided to use AWS opposed to the homemade backend that we started previously, because after doing diving deeper into that one, we realized that it was going to be a lot more work than we thought! Our homemade backend may have allowed us to give the app some more features and increase usability, but the logistics and time commitment were just not lining up very well. There is no need to fear! You won’t even notice a difference in the app with this new backend. We are really moving and are on the right track.

This week we also mapped out every possible screen that we would need to get this app up on the app store by April. All of the mockups are complete and you can see a few of the below. A noticeable change is with the home screen. We made the font a little smaller, changed the location of the favorites button and added a counter for the number of clips in each thread. You can also see the mockups for The Log-in screen, the pr, the video viewer and the profile screen. Please leave feedback for us on our Facebook and Twitter! We hope to have all of these screens up and running at first release to the app store, but we aren’t sure if it is going to happen. We will definitely have the essentials there and you may see some of the other screen after our first update.

Updated Log-In Screen-01 Video Viewer Screen-01 Updated Home Screen User Profile Screen

This week we did quite a bit of work on the technical side of the app. The backend is definitely moving, and while Hans and Shannon are working on it, Evan will be working on the User Interface (UI) of the app. He will be trying to make the front-end of the app look like the mockups that we have created. We are going to start with one screen, and then use that screen as a template to create the others. Our app will finally start looking like the mockups.

We thank you all for being patient with us and hanging in there. Voyce is going to be super exciting and we hope that you all enjoy! To promote it, we have created our second commercial, It’s much shorter than the first one and hopefully a little funnier. You can view the commercial below.

Thank you all for reading this weeks blog post! We are very excited to be creating this app for you. We are confident that you all will enjoy using it. As always please provide with feedback and don’t forget to follow us on Twitter and Facebook! Have a relaxing Spring Break everyone!

Facebook: @VoyceApp17

Twitter: @VoyceApp

Rolling Along With Repped

This has been a hectic and productive week for the Repped Team. We have made some serious progress in the development and made what some have said is, “The Greatest Promotion video since the 1980’s apple commercial.”

Our dev team has been cranking out updates like two guys who don’t want to have to do a ton of work over spring break, oddly enough is the case. We have made major strides in four main areas, Facebook utilization, Global variables via singleton classes, a pop up view for the music, and we bought an apple developer account. For the sake of speed we have been primarily focusing on developing the features from a functionality viewpoint; read it doesn’t look cute yet. In doing so, we have gone through and created most of the scenes we were hoping to make in this first iteration of the application and have the extensibility to add a much larger feature set later.

The one of the biggest steps take was a much more full utilization of the Facebook API. previously we only pulled a user’s name from facebook, so that it could be listed in the listener page as opposed to the user’s uid. Now we pull the user’s name, facebook id, picture, and list of friends who use the app. This has allowed us to do a variety of cool new things. For starters we now have a profile page for the users, and a profile page for the user’s listening in your room. We also switched the uid for the users from a random key generated by firebase to the user’s facebook id. With this change and the list of friends that have authorized the application we are now able to populate the room table by the users friends, and look them up in firebase by that id.

The most enabling changes we made was adding a singleton class to the app that enables us to refer to variables used throughout the app without having to pass them through segues continually. WE have moved the current room object, current song object, song queue, current user, and media controller to the singleton class. This saves us a lot of error prone segue passing code. It also helps to reduce repetitive code. We previously created or copied these objects across multiple scenes. We also suffering from concurrency errors as objects would change on one page and write to the firebase db, and simultaneously a copy of the object would be written, cause many errors due to race conditions. However the largest benefit is the extensibility this singleton class brings to our project. We plan to move the some of the firebase listeners into the singleton class reduce the number of network calls, the main source of lag in our app.

Third, what i think is best UI/UX change to our app as the addition of a pop controller for the music. We imported and implemented the LN Popup Controller. This helps to provide several key benefits to our app. First it will now provide in-app controll of the music itself, whereas previously we were utilizing the slideup music controller native to IOS. We now help to contain the functionality of our app within our app. Secondly it will provide continuity of the music page to both listeners and dj’s. They will both see the popup with slightly different controls. Lastly, It helps to add a very modern UX element to the app. Previously we didn’t implement and complex ux element to the app, focusing mainly in tableviews. In contrast we now have a very dynamic UX element, that utilizes swipe interaction, but is very common with other music interaction in other applications.

The final progress made by the dev team this week was purchasing a Apple developer account. Though not very work intensive, it s allowing us to roll out a testflight beta in the next week, to allow for more user interaction and testing. We plan to roll out a test flight invite in the next week or so.

Finally our team created a fantastic promo video for Repped. The hardest part of describing the app is trying to create the idea of community in isolation. So we stole a chapter out of the Brady Bunch and shot some fun quick shots of each of us alone, and close head shots to have a 5 view scene with each of us listening to a song together in separate locations. The end result is nothing short of comedic gold and a deeply intuitive explanation of our application.

 

 

 

Repped Promo #2 from Repped App on Vimeo.

Launch is upon us

Hello Memory Capers,

From all of us at Alternative Apps we would like to wish you a fun and safe spring break. Take time to enjoy a sun filled week and catch up on some much needed zzzz. Before you check out here are a few updates on our side of things. We are well into the development of Memory Cap with a submission to the app store scheduled for April 3, so prepare yourself for the exciting launch.

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For those of you who are coding enthusiasts here is where we stand…

Coding

We are deep into coding and are nearly ready to submit to the app store. With that being said we will be releasing a TestFlight version in the coming weeks and we need volunteers. If you or anyone else would like to access to MemoryCap and all of its features before anyone else. Contact us by email: memorycap@outlook.com. You can also reach out to us on social media and we provide more info on how to get set up with TestFlight. Stay tuned!

#Stopthedigging

The time has come…

The need for shovels to dig up your time capsules is over. We here your frustration and you are tired of blowing out your back and forgetting where to dig. We at MemoryCap have three easy steps to cure this condition.

Step 1. Relax Step 2. Keep Calm Step 3. #StopTheDigging

Launching in Spring 2017, MemoryCap will forever put an end to digging up capsules. Share your memories of of times when you wished you could store a memory in a digital capsule at a special location to you using #StopTheDigging. Find us on Twitter: @MemoryCap

Facebook Update:

We are in the process of growing both of our social pages, but we need your help with Facebook. Our page isn’t off to the start that we would like and with your help, we can change that. Share your favorite moment on our page for the opportunity to win early access to our app and other prizes.

Video #2

 

This week we shot our second video for Memory Cap. When thinking of what to shoot, we knew we wanted to incorporate more of the app and memories given that the name of our app is Memory Cap. We thought long and hard about what we can create to engage the viewer and spread the word about Memory Cap. Eventually we came up with the idea of creating a montage of memories and how the user can use Memory cap in order capture these moments in a time capsule. We shot several moments around campus, including the group laughing, a guy playing with his puppy, making a wish, running, and a proposal. When we began editing the video, we soon realized that something was missing so we incorporated some of our own footage in order to demonstrate that Memory Cap can be used to store a wide range of special moments. Once these videos were incorporated into the video, it came alive, and alongside the music and title cards with information about the app, the promo turned out fun. We really want our users to have fun using Memory Cap, so that is something we are working to connote.

 We hope you enjoy this promo and continue to follow us in our quest of creating Memory Cap.

Snowballing into a real app…

Hello, all!

Snowball team here. We are excited to share that we are seeing the light at the end of the tunnel — the tunnel of app designing and developing. This week we shared a demo of our app, and it was functional and looking as we imagined! Hooray! We are on track to get Snowball submitted to the app store by the April 3rd deadline.

Here’s what we’ve been up to this week:

Promotion and Design

Jackie and Kailey created our second promo video (see below). Jackie wrote the script, and they both went out to recruit j-school students to participate! We made some new friends and fans! You can see Professors Quigley and Linwood in the video, as well as our development team members Jonathan and Mantu! Kailey edited the video and created a new Facebook and Twitter cover photo, which she also used at the end of the video.

Check out our newest video:

And these behind-the-scenes shots by Jackie:

 

Kailey with Professor Quigley

Kailey with Professor Quigley

Kailey with journalism student Kat Sampson

Kailey with journalism student Kat Sampson

Kailey with Professor Diana Dawson

Kailey with Professor Diana Dawson

And here’s our newest cover photo:

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What’s next for us this week?

We need to revisit our survey results (by the way, have you taken our survey yet?) and make any chances in design and/or functionality based on the feedback we have received. It looks like a change we will be making is moving toward making the story contributions shorter — around one or two sentences. This way, it will feel more like a game than work. What do you think?

Development

To keep up the happy-go-lucky mood, development is rolling along at an amazing pace as well. This week we accomplished a lot in the way of features as well as UI work.

One thing that we are realizing more and more the further we get into this process is just how important UI is to any app. The functionality is obviously important, but nobody is going to use a functional app if it isn’t sensible, easy to use, and maybe even a little fun. The apps available now are so impressive that people’s standards are only going up.

The first major thing we did in terms of UI design was implement our official font across the entire app. It really gives the app a whole new unique feel! On top of the font we continued added a few new screens this week! Completed stories are almost, well … complete (insert laugh here). Users can now invite their friends as well as any other people on the app to their stories, and the foundation for push notifications has been laid. Hopefully, by the end of next week they should be complete.

Overall the development is going extremely well, at this point from a development perspective we’re comfortable saying we’ve reached our Minimum Viable Product. Users can now join stories, contribute to them, leave them, and invite friends to participate. Although we still have a long way to go the core functionality is there and we couldn’t be happier about it.

Thanks for stopping by! We hope you have a great week. As for us, we will be enjoying our spring break.

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See you next week,

Snowball team